Personal Multimedia: wearables such as watches and cameras drive growth
This Application Spotlight provides a qualitative and quantitative analysis of the M2M market related to Personal Multimedia. It provides a definition, description, analysis of drivers and barrier, and high level forecasts for growth in connections, technology split and revenue opportunity.
Personal multimedia includes connected multimedia devices that are personal and portable in nature. Device categories are as follows:
- Connected Glasses such as Google Glass and Microsoft Hololens – including those used for industrial purposes
- Mobile Gaming Consoles such as the Nintendo 3DS and Sony Playstation Vita
- Cameras, including high-end digital SLRs and wearable cameras such as the GoPro
Smart watches including the Apple watch and the Pebble, but excluding those for which the main purpose is to act as a fitness tracker that happens to tell the time such as the Fitbit Surge – these are covered in the Application Spotlight on Worried Well Personal Monitoring.
For a full set of country-by-country forecasts, refer to the Forecast Database.
Keywords: M2M, machine-to-machine, IoT, Internet of Things, connected glasses, Google Glass, Hololens, Mobile Games Console, Playstation, camera, Digital-SLR, Pebble, iPod, Gear VR, Rift VR, Narrative Clip, smart watch, Moto 360, I’mwatch
Companies covered in this report: Google, Microsoft, GoPro, Sony, Nintendo, Apple, Pebble Technology, Samsung, Vuzix, Epson, Optinvent, Lumus, ODG, Magic Leap, Oculus, Nikon, Canon, Eye-Fi, Motorola, LG, Martian, I’msmart, Cookoo, Tag Heuer
After signing up you'll receive an email with a link to confirm your subscription.